History
The
first popular "arcade games" were early
amusement park midway games such as shooting
galleries, ball toss games, and the earliest
coin-operated machines, such as those which
claim to tell a person one's fortune or played
mechanical music. The old midways of 1920s-era
amusement parks (such as Coney Island in New
York) provided the inspiration and atmosphere of
later arcade games. In the 1930s, the earliest
coin-operated pinball machines were made. These
early amusement devices were distinct from their
later electronic cousins in that they were made
of wood, did not have plungers or lit-up bonus
surfaces on the playing field, and used
mechanical instead of electronic scoring
readouts. By around 1977, most pinball machines
in production switched to using solid state
electronics for both operation and scoring.
In
1971, students at Stanford University set up the
Galaxy Game, a coin-operated version of the
Spacewar computer game. This is the earliest
known instance of a coin-operated video game.
Later in the same year, Nolan Bushnell created
the first mass-manufactured such game, Computer
Space, for Nutting Associates.
In
1972, Atari was formed by Nolan Bushnell and Ted
Dabney. Atari essentially created the
coin-operated video game industry with the game
Pong, the smash hit electronic ping pong video
game. Pong proved to be popular, but imitators
helped keep Atari from dominating the fledging
coin-operated video game market. Video game
arcades sprang up in shopping malls, and small
"corner arcades" appeared in restaurants,
grocery stores, bars and movie theaters all over
the United States and other countries during the
late 1970s and early 1980s. Games such as Space
Invaders (1978), Galaxian (1979), Pac-Man
(1980), Battlezone (1980), and Donkey Kong
(1981) were especially popular.
During
the late 70s and 80s, chains such as Chuck E.
Cheese's, Ground Round, Dave and Busters, and
Gatti's Pizza combined the traditional
restaurant and/or bar environment with arcades.
By the late-1980s, the arcade video game craze
was beginning to fade due to the reputation of
arcades as being seedy, unsafe places as well as
the advances in home video game console
technology. Arcade video games experienced a
resurgence with the advent of two-player
fighting games such as Street Fighter II (1991)
by Capcom, Mortal Kombat (1992) by Midway Games,
Fatal Fury (1992) by SNK, Killer Instinct (1994)
by Rare, and The King of Fighters (1994–2005) by
SNK.
However
by 1996, home video game consoles and computers
with 3D accelerator cards had reached
technological parity with arcade
equipment—arcade games had always been based on
commodity technology, but their advantage over
previous generations of home system was in their
ability to customize and use the latest graphics
and sound chips, much as PC games of today do.
Declines in arcade sales volume meant that this
approach was no longer cost-effective.
Furthermore, by the late 1990s and early 2000s,
networked gaming via console and computers
across the Internet had also appeared, replacing
the venue of head to head competition and social
atmosphere once provided solely by arcades.
The
arcades also lost their status as the forefront
of new game releases. Given the choice between
playing a game at an arcade three or four times
(perhaps 15 minutes of play for a typical arcade
game), and renting, at about the same price, the
exact same game—for a video game console—the
console was the clear winner. Fighting games
were the most attractive feature for arcades,
since they offered the prospect of face-to-face
competition and tournaments, which
correspondingly led players to practice more
(and spend more money in the arcade), but they
could not support the business all by
themselves.
Recent
20th anniversary arcade machine, combining two
or more classic video games. To remain viable,
arcades added other elements to complement the
video games such as redemption games,
merchandisers, and food service. Referred to as
"fun centers" or "family fun centers", some of
the longstanding chains such as Chuck E. Cheese
and Gatti's Pizza ("GattiTowns") also changed to
this format. Many old video game arcades have
long since closed, and classic coin-operated
games have become largely the province of
dedicated hobbyists.
Today's
arcades have found a niche in games that use
special controllers largely inaccessible to home
users. An alternative interpretation (one which
includes fighting games, which continue to
thrive and require no special controller) is
that the arcade game is now a more
socially-oriented hangout, with games that focus
on an individual's performance, rather than the
game's content, as the primary form of novelty.
Examples of today's popular genres are rhythm
games such as Dance Dance Revolution (1998) and
DrumMania (1999), and rail shooters such as
Virtua Cop (1994), Time Crisis and House of the
Dead (1996).
Technology
Inside
of a Neo GeoVirtually all modern arcade games
(other than the very traditional midway-type
games at county fairs) make extensive use of
solid state electronics and integrated circuits.
In the past coin-operated arcade video games
generally used custom per-game hardware often
with multiple CPUs, neither highly specialized
sound and graphics chips nor boards, and the
latest in computer graphics display technology.
Recent arcade game hardware is often based on
modified video game console hardware or high-end
PC components. Sometimes, arcade games are
controllable via more immersive and realistic
means than either PC or console games, and
feature specialized ambiance or control
accessories, including fully enclosed dynamic
cabinets with force feedback controls, dedicated
light guns, rear-projection displays,
reproductions of car or plane cockpits, and even
motorcycle or horse-shaped controllers, or even
highly dedicated controllers such as dancing
mats and fishing rods. These accessories are
usually what set modern arcade games apart from
PC or console games, as they are usually too
bulky, expensive, and specialized to be used
with typical home PCs and consoles.
Arcade
genre
Arcade
games often have very short levels, simple and
intuitive control schemes, and rapidly
increasing difficulty. This is due to the
environment of the Arcade, where the player is
essentially renting the game for as long as
whose in-game avatar can stay alive (or until
runs out of tokens).
Games
on consoles or PCs can be referred to as "arcade
games" if they share these qualities or are
direct ports of arcade titles. Many independent
developers are now producing games in the arcade
genre that are designed specifically for use on
the Internet. These games are usually designed
with Flash/Java/DHTML and run directly in
web-browsers.
Arcade
racing games are those which have a simplified
physics engine and do not require much learning
time, in opposition to racing simulators? Cars
can turn sharply without braking or under steer,
and the AI rivals are sometimes programmed so
they are always near the player (rubber band
effect).
Arcade
flight games also use simplified physics and
controls in comparison to flight simulators.
These are meant to have an easy learning curve,
in order to preserve their action component.
Increasing numbers of console flight arcade
games, from Crimson Skies to Ace Combat and
Secret Weapons over Normandy indicate the
falling of manual-heavy flight sum popularity in
favor of instant arcade flight action.
Emulation
Main
article: Console emulator #Legal issues
Emulators such as MAME, which can be run on
modern computers and a number of other devices,
aim to preserve the antiquated games of the
past. Although arcade games are now being
emulated through the Wii Virtual Console Service
starting in 2009 with Gallus, Esmeralda, Mappy,
Solvalou, Space Harrier, Star Force, The Tower
of Druaga and The Return of Ishtar, and then
others such as Space Invaders and Splatterhouse
coming later in the year. Also, classic arcade
games such as Asteroids, Tron, Discs of Tron,
Yie Ar Kung-Fu, Pac-Man, Joust, Battlezone, Dig
Dug, Robotron: 2084, and Missile Command are
emulated on Xbox Live Arcade.
Locations
In
addition to restaurants and video arcades,
arcade games are also found in bowling alleys,
college campuses, dormitories, Laundromats,
movie theatres, supermarkets, shopping malls,
airports, truck stops, bar/pubs, hotels, and
even bakeries. In short, arcade games are
popular in places open to the public where
people are likely to have free time.
Home
Consoles
If the
arcade games become too expensive out there in
the real world, there is always the arcade game
home option from the popular ‘Xbox’ and
‘PlayStation’ and ‘We’ gaming consoles. These
consoles can be purchased at a number of
retailers both through a traditional brick and
mortar establishment or online, the ease of
purchase is very agreeable.
When
opting for an at-home version of arcade games as
the new hobby, a few supplies must be
accumulated first and foremost. There is of
course the gaming console which is Xbox,
PlayStation or Wii, and each of these fine
gaming stations has various niche games that can
be purchased and played in the comfort of ones
home. The games run anywhere from $25-$65 apiece
depending upon the popularity and the amount of
programming that is put into it. Other than
that, there is not much that is needed to have a
great new hobby, playing arcade games at home,
only a will to have great fun!